Level 5 Higher National Diploma (QCF)
HND 3D design develops your knowledge and practical skills for a career in the creative industries.
|Digital techniques||Digital Creative skills||General skills|
|Adobe® Photoshop||Desktop publishing||French language|
|Adobe® Indesign||Grid layout||English language|
|Adobe® Illustrator||Typography||History of Arts|
|Autodesk® 3DSMAX||3D modelling||Visual communication|
|Chaos® VRay||Animation & stop motion||Marketing & Advertising|
|HTML & CSS||Web design||Drawing, sketching|
The programme is divided into four (4) semesters and will be completed in two years on a full time basis : 980 Guided-learning hours and workshops, divided in 16 compulsory units :
1. Visual communication in Art & Design
This unit aims to develop the necessary skills for artists, designers and craftworkers to communicate their ideas across specialist applications, both traditional and alternative.
2. Ideas generation and development in Art and Design
This unit aims to develop skills in generating and communicating ideas visually : Idea-generating techniques, visually implementation of complex ideas, expressing ideas using visual techniques and understanding the cultural contexts in which ideas are visually transmitted.
3. Contextual and cultural referencing in Art and Design
The aim of this unit is to encourage an understanding of the social, psychological, cultural, historical and commercial factors which underpin all visual arts theory and practice across the spectrum of subject specialisms.
4. Professional Practice in Art and Design
The aim of this unit is to extend learners’ knowledge of professional practices within their specialist area and to relate these to personal goals and career opportunities.
5. Project design, implementation and evaluation
In this unit, learners will develop skills in decision making, problem solving and communication, integrated with the skills and knowledge developed in many of the other units within the programme to complete a realistic project.
11. Design principles
The aim of this unit is to enable learners to develop knowledge and understanding of the issues that have informed debate on the purposes and processes of design.
15. Work-based experience
A significant amount of learning can be achieved through carrying out practical activities in a workplace. This unit provides learners with the opportunity to acquire honed employability skills required for effective employment.
32. Packaging in graphic design
This unit aims to develop learners’ skills and understanding in developing solution-focused approaches and innovative and creative packaging outcomes in graphic design.
33. Art, Design and Media Practice within the Digital Environment.
This unit will enable learners to explore and work to a commissioned brief within the digital environment.
69. 3D Modelling and animation
This unit aims to develop learners’ skills and understanding of the principles and practical applications of 3D modelling and animation.
84. 2D, 3D and time-based digital applications
This unit aims to develop learners’ skills in using a broad set of software applications through the use of 2D, 3D and time-based digital techniques.
86. Digital applications in Art & Design
The aim of this unit is to develop learners’ understanding of the scope and potential of digital media in art and design, coupled with the application of skills in and detailed knowledge of software applications in a specialist pathway.
87. 3D Animated products
This unit aims to develop learners’ skills in designing and constructing products for 3D animation. This can be applied to products for the theatre, media and moving image.
88. Product design
This unit will enable learners to understand the factors relevant to product design, and to develop skills in planning and producing prototypes.
111. Digital image creation & development
This unit aims to develop skills and understanding in sourcing, creating, developing and managing digital images for specific purposes.
117. Exhibition of Art work
This unit aims to develop skills and understanding of the methodologies open to visual artists for exhibiting their own work.